Final Fantasy

Final Fantasy is a series of video games developed and published by Square Enix (formerly Square). The first title in the series, the eponymous Final Fantasy, premiered in Japan in 1987, and Final Fantasy games have been released almost every single year since. As of 2010, fourteen games have been released as part of the main (numbered) series. Sequels, prequels, spin-offs, and related video games have been published, as well as numerous titles in other media forms. Each game in the main series takes place in a different fictional universe rather than serve as direct sequels to prior games, though some titles have received sequels, or prequels, set in the same universe.
Most of the games have been re-released for several different platforms, many of which have been included in collection and compilation releases. The series as a whole is primarily composed of role-playing video games, but also includes massively multiplayer online role-playing games, third person shooters, tower defense games, and tactical role-playing games. Final Fantasy games have been released on over a dozen video game consoles beginning with the Nintendo Entertainment System, as well as for personal computers and mobile phones. The series is Square Enix's most successful franchise, having sold over 97 million units worldwide as of June 2010 across both the main series and its spin-offs. Final Fantasy's popularity has placed it as one of the best-selling video game franchises. 

Games

The first installment of the series premiered in Japan on December 18, 1987. Subsequent titles are numbered and given a story unrelated to previous games; consequently, the numbers refer more to volumes than to sequels. Many Final Fantasy games have been localized for markets in North America, Europe, and Australia on numerous video game consoles, personal computers (PC), and mobile phones. Future installments will appear on seventh generation video game consoles; upcoming titles include Final Fantasy Versus XIII, Final Fantasy Agito XIII, and Final Fantasy XIV. As of March 2007, there are 28 games in the franchise; this number includes the main installments from Final Fantasy to Final Fantasy XIII, as well as direct sequels and spin-offs. Most of the older titles have been remade or re-released on multiple platforms.

Characters
Character names are another recurring theme. Since the release of Final Fantasy II, including subsequent remakes of the original Final Fantasy, a character named Cid has appeared in different capacities: a non-playable ally, party member, and villain. Though Cid's appearance and personality differ between titles, the character is normally related to the in-game airships. Biggs and Wedge, inspired by two Star Wars characters by the same name, appear in titles as minor characters, sometimes as comic relief. The later titles in the series feature several males with androgynous or effeminate characteristics. Recurring creatures include Chocobos and Moogles. Chocobos are large, often flightless birds that appear in several installments as a means of long-distance travel for characters. Moogles, on the other hand, are white, stout creatures resembling teddy bears with wings and a single antenna. They serve different capacities in games including mail delivery, weaponsmiths, party members, and saving the game. Chocobo and Moogle appearances are often accompanied by specific themes that have been arranged differently for separate titles. 

Gameplay
In Final Fantasy games, players command a party of characters as they progress through the game's story by exploring the game world and defeating opponents. Enemies are typically encountered randomly through exploring, a trend which changed in Final Fantasy XI and Final Fantasy XII. The player issues combat orders—like "Fight", "Magic", and "Item"—to individual characters via a menu-driven interface while engaging in battles. Throughout the series, the games have used different battle systems. Prior to Final Fantasy XI, battles were turn-based with the protagonists and antagonists on different sides of the battlefield. Final Fantasy IV introduced the "Active Time Battle System" that augmented the turn-based nature with a perpetual time-keeping system. Designed by Hiroyuki Ito, it injected urgency and excitement into combat by requiring the player to act before an enemy attacks, and was used until Final Fantasy X, which implemented the Conditional Turn-Based system. The new system returned to the previous turn-based system, but added nuances to offer players more challenge. Final Fantasy XI adopted a real-time battle system where characters continuously act depending on the issued command. Final Fantasy XII continued this gameplay with the "Active Dimension Battle" system.
Like most RPGs, the Final Fantasy installments use an experience level system for character advancement, in which experience points are accumulated by killing enemies. Character classes, specific jobs that enable unique abilities for characters, are another recurring theme. Introduced in the first game, character classes have been used differently in each title. Some restrict a character to a single job to integrate it into the story, while other games feature dynamic job systems that allow the player to choose from multiple classes and switch throughout the game. Though used heavily in many games, such systems have become less prevalent in favor of characters that are more versatile; characters still match an archetype, but are able to learn skills outside their class.
Magic is another common RPG element in the series. It is generally divided into classes, which are organized by color: "White magic", which focuses on spells that assist teammates; "Black magic", which focuses on harming enemies; "Red magic", which is a combination of white and black magic, "Blue magic", which mimics enemy attacks; and "green magic" which focuses on 'buffing' allies or 'debuffing' the enemy. Other magic includes summoning legendary creatures to aid in battle, and has persisted since Final Fantasy III. These creatures, often referred to as "Summons", have been inspired by mythologies from Arabic, Hindu, Norse, and Greek cultures. Different means of transportation have appeared through the series. The most common is the airship for long range travel, accompanied by chocobos for travelling short distances, but others include sea and land vessels. Following Final Fantasy VII, more modern and futuristic vehicle designs have been included.
  
Developtment and history
 In the mid 1980s, Square entered the Japanese video game industry with simple RPGs, racing games, and platformers for Nintendo's Famicom Disk System. Though a couple of games were successful in North America, most were not popular and the company faced bankruptcy. In 1987, Square designer Hironobu Sakaguchi headed development of a game to prevent the company's financial ruin. Sakaguchi chose to create a new fantasy role-playing game for the cartridge-based NES, and drew inspiration from popular fantasy games: Enix's Dragon Quest, Nintendo's The Legend of Zelda, and Origin Systems's Ultima series. As Sakaguchi planned to retire after completing the project, he named it Final Fantasy. Despite his explanation, publications have also attributed the name to the company's hopes that the project would solve its financial troubles.
The game indeed reversed Square's lagging fortunes, and it became the company's flagship franchise. Following the success, Square immediately developed a second installment. Because Sakaguchi assumed Final Fantasy would be a stand-alone title, its story was not designed to be expanded by a sequel. The developers instead chose to carry over only thematic similarities from its predecessor, and some of the gameplay elements, such as the character advancement system, were overhauled. This approach has continued throughout the series; each major Final Fantasy game features a new setting, a new cast of characters, and an upgraded battle system.


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