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History:
Vircom Interactive was at first a company that specialized on online games. The 4th Prophecy was a customized version of The 4th Coming that Vircom ran for a couple of years until it was shut down in 2002. Vircom then began working on another game surrounded by much hype called Black Moon Chronicles: Winds of War. Along with more advanced features, the graphics were hand-drawn and the class system was designed.
Vircom Interactive's parent company went into debt, and as a result, both companies had to be shut down. Winds of War was shut down shortly after due to claimed server hardware problems. Neither Winds of War nor The 4th Coming would see any new additions by Vircom even though licenses were still being sold.
Marc Frega, the owner of Dialsoft, acquired The 4th Coming from emailing and messaging company Vircom on July 3, 2006. Dialsoft is now in charge of selling server licenses and continues to expand the game through the V2 project available to all servers who are willing to pay for it. Dialsoft allows other server versions to exist provided they maintain their server license.
Gameplay:
Players travel through the virtual world interacting with each other, unlocking quests, battling monsters in real-time, set up guilds, making allies, etc.
The dynamic stat point system allows people to create their characters role type as they wish through the gameplay. Also by being able to choose their alignment, players are able to experience the game through the two sides of the storyline path, the good or the evil.
The game contains old style 2D graphics, interesting sound effects, atmospheric music, a global chat system, has huge and different style areas for exploration, and contains a wide variety of weapons and magic spells.
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